# Collision Sounds

This component will play the source clip using the velocity volume curve on collision with any layer in the collision triggers mask

<div align="left"><img src="https://2959669391-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5zKO0EvOjzUDeT2aiFk3%2Fuploads%2F1nnGtmr2xTyVHh0EMTCc%2Fimage.png?alt=media&#x26;token=bb4eaa05-3fda-4eb7-8c14-58f39e3a15f0" alt=""></div>

`Collision Triggers` the collision layers that can trigger this collision sound

`Source` the audio source that the sound plays from

`Clip` the audio clip to play on collision

`Velocity Volume Curve` velocity volume curve is used to calculate volume on a collision based on the collision force. Volume curve does not need to be between restricted to 1x1

{% hint style="info" %}
x is (velocity magnitude \* velocity amp), y is volume.

final volume is calculated with volume curve \* volume amp
{% endhint %}

`Volume Amp` volume multiplier

`Velocity Amp` decreases the velocity required to make a sound

`Sound Repeat Delay` prevents sound from player in rapid succession

