# Stickies

In a Unity scene, you would attach the `Sticky` script to objects you want to act as 'sticky surfaces' (like a glue pad), and the `Stickable` script to objects that can stick to these surfaces (like a paper or ball). When a stickable object collides with a sticky surface at the right speed and angle, and their stick indices match, they will stick together. This feature is particularly useful in physics-based puzzles, VR interactions, or any scenario where you want to simulate objects adhering to each other temporarily.

## Stickable

A rigidbody with this component will create a connection when colliding with a sticky component&#x20;

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`Stick Strength` the amount of additional force required to break the connection between the **Sticky** and the **Stickable**

`Stick Speed Multiplier` the higher this value is, the less speed is required for the **Stickable** to stick the a valid **Sticky**

`Stick Index` must match the stick index on the **Sticky** for a valid stick



## Sticky

A rigidbody with this component will create a connection when colliding with a stickable component&#x20;

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`Stick Strength` the amount of additional force required to break the connection between the **Sticky** and the **Stickable**

`Required Stick Speed` the higher this value is the more velocity is required when hit by a stickable

`Stick Index` must match the stick index on the **Sticky** for a valid stick

