โœ‚๏ธAnimated Held Poses

Grabbable Pose Animation

This component will allow you to animate a hand between two saved poses by pressing the trigger or squeezing the grip

It will take a from pose and a to pose and will interpolate between the two poses based on the given animation driver and animation curve

Animation Curve https://docs.unity3d.com/Manual/animeditor-AnimationCurves.html should go from 0-1, leave this as default line if you aren't confident in your understanding of animation curves

Animation Driver Determines the default hand value to activate this pose while it's being held

From Pose The pose the hand will have by default (at 0)

To Pose The pose the hand will move to match given the animation driver value (at 1)

Additional Animations Additional animations to run alongside the given driver value (good for things like a gun trigger that is separate from the hand but still needs to move with the hand during the animation)

Auto Animation

Setup Video

This component is a helper script to the Grabbable Pose Animation and will play along side to any Grabbable Pose Animations it is connected to.

This component will save it's local transform data (and the children of this object if Record Child Transforms is enabled)

Use Save Start to save the current local position of this object to the start of this auto animation

Use End Start to save the current local position of this object to the end of this animation

Use Set to along with the Set Test Value to test how your animation looks using 0-1

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