👋Hand Follow
Hand Follow
The HandFollow class is responsible for managing the physics-based movement of a hand object in Unity, ensuring it follows a target transform with specified constraints on movement and rotation. This class is designed to work with the Hand component and provides various settings for fine-tuning the following behavior.

Move to Settings
Max Move To Distance : The maximum allowed distance for moving to the target position.
Max Move To Angle : The maximum allowed angle for rotating to the target rotation.
Max Follow Distance : The distance at which the hand returns to the target if it gets stuck.
Max Velocity : The maximum allowed velocity of the hand.
Position Settings
Follow Position Strength : The speed at which the hand follows the target position.
Start Drag : The initial drag value of the hand.
Drag Damper : The drag multiplier to use when within a certain distance from the target.
Drag Damper Distance : The distance at which the drag damper starts to take effect.
Min Velocity Change : The minimum change in velocity for the hand.
Min Velocity Distance Multi : A multiplier for the minimum velocity change based on distance.
Rotation Settings
Follow Rotation Strength : The speed at which the hand follows the target rotation.
Start Angular Drag : The initial angular drag value of the hand.
Angle Drag Damper : The angular drag multiplier to use when within a certain angle distance from the target.
Angle Drag Damper Distance : The angle distance at which the angular drag damper starts to take effect.
Mass Settings
Min Mass : The minimum mass of the hand. If you want this to work like Auto Hand V3.3 and earlier, set the min mass equal to the max mass
Max Mass : The maximum mass of the hand.
Held Mass Divider : A divider to reduce the mass of held objects.
Distance Mass Difference : A factor to adjust the mass based on distance.
Distance Mass Max Distance : The maximum distance for mass adjustment.
Angle Mass Difference : A factor to adjust the mass based on angle.
Angle Mass Max Angle : The maximum angle for mass adjustment.
Internal Public Getters
Last Angular Velocity : The last recorded angular velocity of the hand.
Last Velocity : The last recorded velocity of the hand.
Last Follow Delta Position : The change in position since the last frame.
Last Follow Delta Rotation : The change in rotation since the last frame.
Target Move To Position : The target position to move to.
Target Move To Rotation : The target rotation to move to.
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