๐Ÿ‘‹
Auto Hand Docs
  • ๐Ÿ™ŒAuto Hand
    • โ€ผ๏ธAuto Hand V4 What's-New
    • โšกSetup
    • ๐Ÿ—’๏ธFAQ
    • โ‰๏ธCommon Issues
    • ๐ŸงคSetup New Hand
    • ๐ŸŽฎController Input
      • โœŠHand Input
      • ๐ŸคŸHand Tracking Input
      • โœŒ๏ธFinger Pose Input
      • ๐ŸƒPlayer Input
      • ๐Ÿ—’๏ธGeneral Input / UI Pointer Input
      • ๐Ÿ‘ˆDistance Grabber Input
      • โšกTeleport Input
      • ๐ŸŽAdditional Input
    • ๐Ÿ–๏ธHand
      • ๐Ÿ”ฆGrabbable Highlighter
      • ๐Ÿ‘‹Hand Follow
      • ๐ŸซณHand Animator
      • โ˜๏ธFinger Component
      • ๐ŸงคHand Projector
    • ๐Ÿ––Hand Tracking
      • ๐Ÿ‘ŒHand Tracking Finger Gesture Tracking
      • ๐Ÿ‘ˆHand Tracking Pose Gesture Tracking
    • โœ๏ธCustom Poses
      • ๐ŸฆพHand Pose Data
      • โœ‚๏ธAnimated Held Poses
    • ๐Ÿ…Grabbable
      • ๐ŸงฒDistance Grabbing
    • ๐ŸงบPlace Point
    • ๐Ÿ“คDispenser Point
    • ๐Ÿ›ธTeleportation
    • ๐Ÿ‘ŸAuto Hand Player
    • ๐ŸงFull Body (VRIK)
    • โš’๏ธExtras
      • ๐Ÿ”ซAuto Gun
        • ๐Ÿ’˜Auto Ammo
        • ๐ŸŽฏAuto Gun Target
      • โš™๏ธGrabbable Held Joint
      • ๐ŸŽ›๏ธPhysics Gadgets
        • ๐Ÿ”˜Physics Gadget Button
        • ๐ŸŽš๏ธPhysics Gadget Slider
        • ๐ŸŽ›๏ธPhysics Gadget Lever
      • ๐Ÿ“UI Interaction
      • ๐Ÿ“ฑHand Touch / Trigger
      • ๐Ÿ”จSmashing
      • ๐Ÿ”ชStabbing
      • ๐ŸŽฏStickies
      • ๐ŸงฒMagnetic Forces
      • ๐Ÿ“ขCollision Sounds
      • โŒšWrist Look Event
Powered by GitBook
On this page
  1. Auto Hand
  2. Hand

Hand Follow

PreviousGrabbable HighlighterNextHand Animator

Last updated 11 months ago

Hand Follow

The HandFollow class is responsible for managing the physics-based movement of a hand object in Unity, ensuring it follows a target transform with specified constraints on movement and rotation. This class is designed to work with the Hand component and provides various settings for fine-tuning the following behavior.

Move to Settings

Max Move To Distance : The maximum allowed distance for moving to the target position.

Max Move To Angle : The maximum allowed angle for rotating to the target rotation.

Max Follow Distance : The distance at which the hand returns to the target if it gets stuck.

Max Velocity : The maximum allowed velocity of the hand.

Position Settings

Follow Position Strength : The speed at which the hand follows the target position.

Start Drag : The initial drag value of the hand.

Drag Damper : The drag multiplier to use when within a certain distance from the target.

Drag Damper Distance : The distance at which the drag damper starts to take effect.

Min Velocity Change : The minimum change in velocity for the hand.

Min Velocity Distance Multi : A multiplier for the minimum velocity change based on distance.

Rotation Settings

Follow Rotation Strength : The speed at which the hand follows the target rotation.

Start Angular Drag : The initial angular drag value of the hand.

Angle Drag Damper : The angular drag multiplier to use when within a certain angle distance from the target.

Angle Drag Damper Distance : The angle distance at which the angular drag damper starts to take effect.

Mass Settings

Min Mass : The minimum mass of the hand. If you want this to work like Auto Hand V3.3 and earlier, set the min mass equal to the max mass

Max Mass : The maximum mass of the hand.

Held Mass Divider : A divider to reduce the mass of held objects.

Distance Mass Difference : A factor to adjust the mass based on distance.

Distance Mass Max Distance : The maximum distance for mass adjustment.

Angle Mass Difference : A factor to adjust the mass based on angle.

Angle Mass Max Angle : The maximum angle for mass adjustment.

Internal Public Getters

Last Angular Velocity : The last recorded angular velocity of the hand.

Last Velocity : The last recorded velocity of the hand.

Last Follow Delta Position : The change in position since the last frame.

Last Follow Delta Rotation : The change in rotation since the last frame.

Target Move To Position : The target position to move to.

Target Move To Rotation : The target rotation to move to.

๐Ÿ™Œ
๐Ÿ–๏ธ
๐Ÿ‘‹