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  • Stabbing (Early Release)
  • Stabber
  • Stabbable
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Stabbing

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Last updated 2 years ago

Stabbing (Early Release)

The Stabber component will be able to stab any Stabbable that enters its capsule collider trigger with a matching stab index. Joint settings are based on settings

Stabber

Stabber goes on a grabbable and creates a joint with a Stabbable when it overlaps the Stab Capsule

Stab Capsule is determines the trigger able of the stabber. This capsule must actively overlap a stabbable to trigger and maintain a stab

Stabbable Layers the physics layer that stabbing can occur on. If set to nothing will default to grabbable

Stab Index must match the stab index on the stabbable to activate stabbing

Max Stabs the maximum stabs at once this stabber can perform

Limit represents the how far the stabber can go into a stabbable

Position Dampening Multiplier how much force is required to push this object through the stabbable

Rotation Dampening Multiplier how much force is required to rotate this object through the stabbable

Stabbable

Stab Index must match the stab index on the stabbable to activate stabbing

Max Stabs the maximum stabs at once this stabber can perform

Position Dampener how much force is required to push this object through the stabbable

Rotation Dampener how much force is required to rotate this object through the stabbable

Parent On Stab whether or not to parent this object to the player when stabbed to create a smooth movement with the player/teleportation. Should be enabled for small dynamic objects, disabled for large or static objects

Joint Settings these determine the settings of the generated on stab

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Configurable Joint
Configurable Joint