๐ชStabbing
Stabbing (Early Release)
The Stabber component will be able to stab any Stabbable that enters its capsule collider trigger with a matching stab index. Joint settings are based on Configurable Joint settings
Stabber
Stabber goes on a grabbable and creates a joint with a Stabbable when it overlaps the Stab Capsule

Stab Capsule is determines the trigger able of the stabber. This capsule must actively overlap a stabbable to trigger and maintain a stab
Stabbable Layers the physics layer that stabbing can occur on. If set to nothing will default to grabbable
Stab Index must match the stab index on the stabbable to activate stabbing
Max Stabs the maximum stabs at once this stabber can perform
Joint Settings these determine the settings of the generated Configurable Joint on stab
Limit represents the how far the stabber can go into a stabbable
Position Dampening Multiplier how much force is required to push this object through the stabbable
Rotation Dampening Multiplier how much force is required to rotate this object through the stabbable
Stabbable

Stab Index must match the stab index on the stabbable to activate stabbing
Max Stabs the maximum stabs at once this stabber can perform
Position Dampener how much force is required to push this object through the stabbable
Rotation Dampener how much force is required to rotate this object through the stabbable
Parent On Stab whether or not to parent this object to the player when stabbed to create a smooth movement with the player/teleportation. Should be enabled for small dynamic objects, disabled for large or static objects
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