# Controller Input

Auto Hand does not directly create any controller inputs but instead includes "link" components that convert the controller events from whichever input system you're using into Auto Hand events.&#x20;

Strongly recommend learning more about the input system you're using for advanced input functionality

* [Learn More about OpenXR](https://docs.unity3d.com/Packages/com.unity.xr.openxr@0.1/manual/input.html)
* [Learn More about XR](https://docs.unity3d.com/Manual/xr_input.html)
* [Learn More about Oculus Integration](https://developer.oculus.com/documentation/unity/unity-ovrinput/)
* [Learn More about SteamVR](https://valvesoftware.github.io/steamvr_unity_plugin/api/index.html)


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