๐ฎController Input
Auto Hand does not directly create any controller inputs but instead includes "link" components that convert the controller events from whichever input system you're using into an Auto Hand event.
Strongly recommend learning more about the input system you're using for advanced input functionality
Hand Input
Manages the controller input for hand grab/release triggers and the squeeze/unsqueeze events
Finger Bending Input
Manages controller input bending individual fingers
Offset
will adjust the bend of the given fingers by the offset amount percent 0-1.
Example if the index offset is 1 the index finger will bend fully when that controller input is triggered
Player Movement Input
Manages input for the Auto Hand Player movement and turning axis
Distance Grabbing Input
Manages input for the Hand Distance Pointer's start/stop pointing and start/stop selection functions
Teleport Input
Manages controller input for the Teleporter Pointer component
Input Event / UI Event
A general script with a Unity Event attached to a controller action
Hand Tracking Input
Manages the controller input for hand grab/release triggers and the squeeze/unsqueeze events
Coming Soon
Last updated