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Auto Hand Docs
  • ๐Ÿ™ŒAuto Hand
    • โ€ผ๏ธAuto Hand V4 What's-New
    • โšกSetup
    • ๐Ÿ—’๏ธFAQ
    • โ‰๏ธCommon Issues
    • ๐ŸงคSetup New Hand
    • ๐ŸŽฎController Input
      • โœŠHand Input
      • ๐ŸคŸHand Tracking Input
      • โœŒ๏ธFinger Pose Input
      • ๐ŸƒPlayer Input
      • ๐Ÿ—’๏ธGeneral Input / UI Pointer Input
      • ๐Ÿ‘ˆDistance Grabber Input
      • โšกTeleport Input
      • ๐ŸŽAdditional Input
    • ๐Ÿ–๏ธHand
      • ๐Ÿ”ฆGrabbable Highlighter
      • ๐Ÿ‘‹Hand Follow
      • ๐ŸซณHand Animator
      • โ˜๏ธFinger Component
      • ๐ŸงคHand Projector
    • ๐Ÿ––Hand Tracking
      • ๐Ÿ‘ŒHand Tracking Finger Gesture Tracking
      • ๐Ÿ‘ˆHand Tracking Pose Gesture Tracking
    • โœ๏ธCustom Poses
      • ๐ŸฆพHand Pose Data
      • โœ‚๏ธAnimated Held Poses
    • ๐Ÿ…Grabbable
      • ๐ŸงฒDistance Grabbing
    • ๐ŸงบPlace Point
    • ๐Ÿ“คDispenser Point
    • ๐Ÿ›ธTeleportation
    • ๐Ÿ‘ŸAuto Hand Player
    • ๐ŸงFull Body (VRIK)
    • โš’๏ธExtras
      • ๐Ÿ”ซAuto Gun
        • ๐Ÿ’˜Auto Ammo
        • ๐ŸŽฏAuto Gun Target
      • โš™๏ธGrabbable Held Joint
      • ๐ŸŽ›๏ธPhysics Gadgets
        • ๐Ÿ”˜Physics Gadget Button
        • ๐ŸŽš๏ธPhysics Gadget Slider
        • ๐ŸŽ›๏ธPhysics Gadget Lever
      • ๐Ÿ“UI Interaction
      • ๐Ÿ“ฑHand Touch / Trigger
      • ๐Ÿ”จSmashing
      • ๐Ÿ”ชStabbing
      • ๐ŸŽฏStickies
      • ๐ŸงฒMagnetic Forces
      • ๐Ÿ“ขCollision Sounds
      • โŒšWrist Look Event
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  1. Auto Hand

Setup New Hand

PreviousCommon IssuesNextController Input

Last updated 11 months ago

STEP-BY-STEP

To Setup a custom hand you must follow these steps:

  1. (Optional.) Add colliders to the hand and finger rig. Box or Capsule collider both work well. Make sure the colliders are place under the appropriate skeleton points so they move with the hand rig

  2. Apply the Hand component to the root of your rigged hand model

  3. Apply and setup the Finger component to the root of each finger bone transform on the rig

    1. Add an empty Game Object to the last child of your finger bones and connect this to the Finger component's "tip" value

    2. You should adjust the finger "tip" position and radius value to match the surface of the fingertip as best as possible (make sure to enable gizmos to see the fingertips)

  4. Shape your hand into a flat hand open pose, then press the "Save Open Pose" button at the bottom of the hand component (or right-click the script and click SAVE OPENED)

    ๐Ÿ’ก For better results, bend the open hand fingers back as far as possible

    (You can offset this in-game by increasing the "Grip Offset" value on the hand to ~0.1-0.25)

  5. Shape your hand into a fist, then press the "Save Closed Pose" button at the bottom of the hand component (or right-click the script and click SAVE CLOSED)

Recommend creating/saving prefab here

  1. You can duplicate this hand and use it as your left hand (or repeat this process)

    1. Create a copy

    2. Invert the hand by setting the copy's transform X scale value to be negative

    3. Set the "left" value on the hand component to be true or false depending

If you are using a custom inspector (like Odin) and cannot see the Save buttons, you can try using the context menu as an alternative by right-clicking the hand component

Add and components depending on the input package you're using

๐Ÿ™Œ
๐Ÿงค
Controller Link
Finger Bender
Complete setup tutorial for new hand from scratch, adding input, and Auto Hand Player
Old video for simple hand setup - Similar setup to Auto Hand V4 - Recommend following other tutorial