๐Physics Gadget Button

Invert: When set to true, the value returned by the gadget is inverted. This can be used to reverse the direction or effect of the gadget's movement.
Invert: When set to true, the value returned by the gadget is inverted. This can be used to reverse the direction or effect of the gadget's movement.Play Range: Defines the minimum absolute value required for the gadget to return a non-zero value. For instance, with a play range of 0.1, the gadget must be moved 10% of its range to yield a result. This setting helps in creating a dead zone where minor movements are ignored.
Play Range: Defines the minimum absolute value required for the gadget to return a non-zero value. For instance, with a play range of 0.1, the gadget must be moved 10% of its range to yield a result. This setting helps in creating a dead zone where minor movements are ignored.Threshold: This variable, with a minimum value of 0.01, defines the percentage (0-1) from the required value needed to trigger the associated events. For example, if the threshold is set to 0.1, the OnMax event is called at a value of 0.9, OnMin at -0.9, and OnMid at -0.1 or 0.1.
Threshold: This variable, with a minimum value of 0.01, defines the percentage (0-1) from the required value needed to trigger the associated events. For example, if the threshold is set to 0.1, the OnMax event is called at a value of 0.9, OnMin at -0.9, and OnMid at -0.1 or 0.1.Lock On Pressed: Whether or not to lock the button in the On position when pressed
Lock On Pressed: Whether or not to lock the button in the On position when pressedLast updated