# Smashing

## Smashable

**Smash** component needs to go onto a rigidbody object which you want to make smashable

<div align="left"><img src="/files/PFQbrTqlJ5sOHAmIBrMP" alt=""></div>

`Smash Force` is the force required from the hit of a Smasher rigidbody to trigger the **On Smash** event

`Destroy on Smash` whether or not to destroy this object on smash

`Effect` whether or not to create a particle effect on smash

`Create New Effect` whether it should create a copy of the effect or trigger a local effect

`Apply Velocity On Smash` whether or not to apply the local velocity of the smash object on smash

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## Smasher

**Smasher** component needs to go onto a rigidbody. This component will trigger the rigidbodies with the **Smash** component when it's velocity \* force multi meets the Smash's smash force

<div align="left"><img src="/files/dt7FPNiA4gmtHDttzL0i" alt=""></div>

`Force Multi` higher force multiplier will decrease the amount of speed a smasher needs to trigger the smash object

`Center of Mass Point` is where the velocity of the object is calculated. Example, place an empty object at the center of the hammer head to get better smashing results


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