☝️Finger Component
Finger components should be placed on the knuckle of each finger on your skeleton. This component contains the open/closed pose data for the hand and it manages the finger bending/stopping algorithm for generating automatic poses.

Hand reference to the hand this finger is connected to. If left blank finger will automatically search parent hierarchy for a hand component
Finger Type which finger this is, index, middle, ring, pinky, thumb
Knuckle Joint the transform that moves the knuckle of the finger
Middle Joint the transform that moves the middle joint of the finger
Distal Joint the transform that moves the tip joint of the finger
Tip this is a transform that represents the finger tip position of this finger
Tip Radius the radius of the finger tip bumper
Bend Offset this will add to the current finger bend: 0 is no bend, 0.5 is half bend, 1 is full bend
Smooth Speed Decrease for slower finger movement, Increase for snappier finger movement.
Finger Bending
Individual finger bending input can be managed through the various Finger Bender scripts, examples of which can be found under the root of the examples hands, attached to the Finger Bender Object
Depending on the input package you choose in the ⚡Setup
Offset will adjust the bend of the given fingers by the offset amount percent 0-1.
Example if the index offset is 1 the index finger will bend fully when that controller input is triggered
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