๐ŸŽฏStickies

In a Unity scene, you would attach the Sticky script to objects you want to act as 'sticky surfaces' (like a glue pad), and the Stickable script to objects that can stick to these surfaces (like a paper or ball). When a stickable object collides with a sticky surface at the right speed and angle, and their stick indices match, they will stick together. This feature is particularly useful in physics-based puzzles, VR interactions, or any scenario where you want to simulate objects adhering to each other temporarily.

Stickable

A rigidbody with this component will create a connection when colliding with a sticky component

Stick Strength the amount of additional force required to break the connection between the Sticky and the Stickable

Stick Speed Multiplier the higher this value is, the less speed is required for the Stickable to stick the a valid Sticky

Stick Index must match the stick index on the Sticky for a valid stick

Sticky

A rigidbody with this component will create a connection when colliding with a stickable component

Stick Strength the amount of additional force required to break the connection between the Sticky and the Stickable

Required Stick Speed the higher this value is the more velocity is required when hit by a stickable

Stick Index must match the stick index on the Sticky for a valid stick

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