๐Ÿ‘‹
Auto Hand Docs
  • ๐Ÿ™ŒAuto Hand
    • โ€ผ๏ธAuto Hand V4 What's-New
    • โšกSetup
    • ๐Ÿ—’๏ธFAQ
    • โ‰๏ธCommon Issues
    • ๐ŸงคSetup New Hand
    • ๐ŸŽฎController Input
      • โœŠHand Input
      • ๐ŸคŸHand Tracking Input
      • โœŒ๏ธFinger Pose Input
      • ๐ŸƒPlayer Input
      • ๐Ÿ—’๏ธGeneral Input / UI Pointer Input
      • ๐Ÿ‘ˆDistance Grabber Input
      • โšกTeleport Input
      • ๐ŸŽAdditional Input
    • ๐Ÿ–๏ธHand
      • ๐Ÿ”ฆGrabbable Highlighter
      • ๐Ÿ‘‹Hand Follow
      • ๐ŸซณHand Animator
      • โ˜๏ธFinger Component
      • ๐ŸงคHand Projector
    • ๐Ÿ––Hand Tracking
      • ๐Ÿ‘ŒHand Tracking Finger Gesture Tracking
      • ๐Ÿ‘ˆHand Tracking Pose Gesture Tracking
    • โœ๏ธCustom Poses
      • ๐ŸฆพHand Pose Data
      • โœ‚๏ธAnimated Held Poses
    • ๐Ÿ…Grabbable
      • ๐ŸงฒDistance Grabbing
    • ๐ŸงบPlace Point
    • ๐Ÿ“คDispenser Point
    • ๐Ÿ›ธTeleportation
    • ๐Ÿ‘ŸAuto Hand Player
    • ๐ŸงFull Body (VRIK)
    • โš’๏ธExtras
      • ๐Ÿ”ซAuto Gun
        • ๐Ÿ’˜Auto Ammo
        • ๐ŸŽฏAuto Gun Target
      • โš™๏ธGrabbable Held Joint
      • ๐ŸŽ›๏ธPhysics Gadgets
        • ๐Ÿ”˜Physics Gadget Button
        • ๐ŸŽš๏ธPhysics Gadget Slider
        • ๐ŸŽ›๏ธPhysics Gadget Lever
      • ๐Ÿ“UI Interaction
      • ๐Ÿ“ฑHand Touch / Trigger
      • ๐Ÿ”จSmashing
      • ๐Ÿ”ชStabbing
      • ๐ŸŽฏStickies
      • ๐ŸงฒMagnetic Forces
      • ๐Ÿ“ขCollision Sounds
      • โŒšWrist Look Event
Powered by GitBook
On this page
  • Updating to version 4 issues
  • VR won't launch
  • Materials are all pink!
  • Noticing lag in the editor
  • Hand won't Grab
  • Fingers won't bend but the hand will grab
  • Seeing different hand positions in each eye
  • Objects being released as soon as theyโ€™re grabbed
  • Why does the Hand / Held Grabbable jitter?
  • Can't see save buttons
  • Custom grab poses not working/being ignored
  1. Auto Hand

Common Issues

PreviousFAQNextSetup New Hand

Last updated 3 months ago

Updating to version 4 issues

If you are getting any errors from these scripts: HandPoseAreaEditor.cs, GrabPoseEditor.cs, GrabPoseRadiusEditor.cs. These should be deleted. They have been replaced with a new script in the latest version, and if the meta data has changed the package manager might miss deleting them.


VR won't launch

  • Restart Unity

  • Restart Your Computer

  • Under Edit/Project Settings/Xr Plugin-Management try enabling different packages


Materials are all pink!

The default materials included in Auto Hand are from the classic pipeline, this can easily be fixed, by updating these materials with the click of a button.

In order to get the demo scene working in HDRP or UDP all you need to do is find and click the button in Edit > Render Pipeline > Update Materials

Noticing lag in the editor

Inspector can be very expensive (the inspector gets additional redraws when in VR), so it is strongly recommended that you clear or hide your inspector in play mode to reduce editor lag and especially make sure you aren't selecting a hand or grabbable gameobject in the editor while in VR play mode


Hand won't Grab

  • Check grabbable layers on the Hand are set to "Nothing" or "Grabbable", or your custom layer setup

  • Under Edit/Project Settings/Xr Plugin-Management try enabling different packages

Fingers won't bend but the hand will grab

Seeing different hand positions in each eye

There is currently a bug with Unity and some devices that will cause the hands to render differently in each eye when interacting with certain grabbables when using multi-pass in your VR settings.

You can fix this by going to XR Plugin Management, selecting your input type, and changing the Render Mode from Multi-pass to Single Pass instanced

Objects being released as soon as theyโ€™re grabbed

This is likely because the Break Force on the Grabbable is too low for the mass/speed of the hand and the object when grabbing. Turn this value up or adjust the hands/objects mass. This can also be because your reach distance is higher than your max follow distance on the hand.


Why does the Hand / Held Grabbable jitter?

  • The Majority of jitters are caused by Unity Physics not being precise enough. To correct this, you can increase the quality of the physics in the Physics Settings.

  • Default Solver Iterations and Default Solver Velocity Iterations should be increased, values above 100 yield very good results.

  • If Grabbables are jittering when being pulled apart by both hands reducing the break force so it breaks before jittering starts

  • Grabbables Rigidbody mass and drag will also affect jitter, objects of small mass and low drag are likely to wiggle more than objects of near-equal mass to the hand. Strongly recommend making small size/mass objects one-handed grab only.


Can't see save buttons

If you are using a custom inspector (like Odin) and cannot see the Save buttons, you can try using the context menu as an alternative by right-clicking the hand component

Custom grab poses not working/being ignored

Make sure your Hand's "Pose Index" value matches, the grabbable Pose's "Pose Index" value

If you have followed the guide and your VR isn't launching try:

Note: The included highlight material will only work with the base pipeline, there are much better highlight materials on the and online that I would recommend

If you have followed the guide and your VR isn't launching try:

Confirm you have a connected to each hand

The recommended means of getting the fingers to bend is using Components, alternatively, you can enable the "Grip Axis" on the Hand Controller Link to bend every finger through one axis

๐Ÿ™Œ
โ‰๏ธ
โšกQuick Start
asset store
โšกQuick Start
๐ŸŽฎHand Controller Link
โœŠFinger Bender