๐Hand Tracking
Hand Tracking Input
OVRAutoHandTracker
The hand tracking Demo can be found within the Oculus Integration package. It will be found in Auto Hand/Examples/Scenes/Oculus Integration/Hand Tracking
If you can't find that scene follow the setup guide for Oculus Integration
This component should go onto your hand along with the OVRHand and OVRSkeleton
Grab Fingers Required will trigger grab when the included fingers are bent past the given amount, and release when any fingers are less than this value
Thumb, Index, Middle, Ring, Pinky
finger components are found under the hand
Free Fingers
will allow fingers to move while holding an open (as long as they don't break the grab finger requirements). For example lift the index finger up while holding a soda bottle
Grab Action
will call the grab event when all the included fingers are bent past the given amount. Release event is called when grab action is no longer valid.
In this case grab will occur when the index middle and thumb are bent past halfway or 0.5
Squeeze Action
will trigger the squeeze event when all the included fingers are bent past the given amount.
Custom Hand Tracking Event Component
Hand Tracking includes an event script which will call Press/Release
Press is triggered if all the fingers in Finger Bend Past are bent past the bend value, and all the values in Finger Bend Below are below the bend value.
Release is triggered if press was, but is no longer valid
Controller Swapping
The OVR Hand Controller Swapper will allow you to automatically swap between controllers and hand tracking. Connect the hand follow targets for hand tracking / controller tracking then connect any objects/scripts that should be disabled on swap
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