📢Collision Sounds
This component will play the source clip using the velocity volume curve on collision with any layer in the collision triggers mask

Collision Triggers the collision layers that can trigger this collision sound
Source the audio source that the sound plays from
Clip the audio clip to play on collision
Velocity Volume Curve velocity volume curve is used to calculate volume on a collision based on the collision force. Volume curve does not need to be between restricted to 1x1
Volume Amp volume multiplier
Velocity Amp decreases the velocity required to make a sound
Sound Repeat Delay prevents sound from player in rapid succession
Last updated