๐ขCollision Sounds
Last updated
Last updated
This component will play the source clip using the velocity volume curve on collision with any layer in the collision triggers mask
Collision Triggers
the collision layers that can trigger this collision sound
Source
the audio source that the sound plays from
Clip
the audio clip to play on collision
Velocity Volume Curve
velocity volume curve is used to calculate volume on a collision based on the collision force. Volume curve does not need to be between restricted to 1x1
x is (velocity magnitude * velocity amp), y is volume.
final volume is calculated with volume curve * volume amp
Volume Amp
volume multiplier
Velocity Amp
decreases the velocity required to make a sound
Sound Repeat Delay
prevents sound from player in rapid succession