๐Ÿ“ขCollision Sounds

This component will play the source clip using the velocity volume curve on collision with any layer in the collision triggers mask

Collision Triggers the collision layers that can trigger this collision sound

Source the audio source that the sound plays from

Clip the audio clip to play on collision

Velocity Volume Curve velocity volume curve is used to calculate volume on a collision based on the collision force. Volume curve does not need to be between restricted to 1x1

x is (velocity magnitude * velocity amp), y is volume.

final volume is calculated with volume curve * volume amp

Volume Amp volume multiplier

Velocity Amp decreases the velocity required to make a sound

Sound Repeat Delay prevents sound from player in rapid succession

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