๐Ÿ‘‹
Auto Hand Docs
  • ๐Ÿ™ŒAuto Hand
    • โ€ผ๏ธAuto Hand V4 What's-New
    • โšกSetup
    • ๐Ÿ—’๏ธFAQ
    • โ‰๏ธCommon Issues
    • ๐ŸงคSetup New Hand
    • ๐ŸŽฎController Input
      • โœŠHand Input
      • ๐ŸคŸHand Tracking Input
      • โœŒ๏ธFinger Pose Input
      • ๐ŸƒPlayer Input
      • ๐Ÿ—’๏ธGeneral Input / UI Pointer Input
      • ๐Ÿ‘ˆDistance Grabber Input
      • โšกTeleport Input
      • ๐ŸŽAdditional Input
    • ๐Ÿ–๏ธHand
      • ๐Ÿ”ฆGrabbable Highlighter
      • ๐Ÿ‘‹Hand Follow
      • ๐ŸซณHand Animator
      • โ˜๏ธFinger Component
      • ๐ŸงคHand Projector
    • ๐Ÿ––Hand Tracking
      • ๐Ÿ‘ŒHand Tracking Finger Gesture Tracking
      • ๐Ÿ‘ˆHand Tracking Pose Gesture Tracking
    • โœ๏ธCustom Poses
      • ๐ŸฆพHand Pose Data
      • โœ‚๏ธAnimated Held Poses
    • ๐Ÿ…Grabbable
      • ๐ŸงฒDistance Grabbing
    • ๐ŸงบPlace Point
    • ๐Ÿ“คDispenser Point
    • ๐Ÿ›ธTeleportation
    • ๐Ÿ‘ŸAuto Hand Player
    • ๐ŸงFull Body (VRIK)
    • โš’๏ธExtras
      • ๐Ÿ”ซAuto Gun
        • ๐Ÿ’˜Auto Ammo
        • ๐ŸŽฏAuto Gun Target
      • โš™๏ธGrabbable Held Joint
      • ๐ŸŽ›๏ธPhysics Gadgets
        • ๐Ÿ”˜Physics Gadget Button
        • ๐ŸŽš๏ธPhysics Gadget Slider
        • ๐ŸŽ›๏ธPhysics Gadget Lever
      • ๐Ÿ“UI Interaction
      • ๐Ÿ“ฑHand Touch / Trigger
      • ๐Ÿ”จSmashing
      • ๐Ÿ”ชStabbing
      • ๐ŸŽฏStickies
      • ๐ŸงฒMagnetic Forces
      • ๐Ÿ“ขCollision Sounds
      • โŒšWrist Look Event
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  • Grabbable Pose Animation
  • Auto Animation
  1. Auto Hand
  2. Custom Poses

Animated Held Poses

PreviousHand Pose DataNextGrabbable

Last updated 11 months ago

Grabbable Pose Animation

It will take a from pose and a to pose and will interpolate between the two poses based on the given animation driver and animation curve

Animation Driver Determines the default hand value to activate this pose while it's being held

From Pose The pose the hand will have by default (at 0)

To Pose The pose the hand will move to match given the animation driver value (at 1)

Additional Animations Additional animations to run alongside the given driver value (good for things like a gun trigger that is separate from the hand but still needs to move with the hand during the animation)

Auto Animation

This component is a helper script to the Grabbable Pose Animation and will play along side to any Grabbable Pose Animations it is connected to.

This component will save it's local transform data (and the children of this object if Record Child Transforms is enabled)

Use Save Start to save the current local position of this object to the start of this auto animation

Use End Start to save the current local position of this object to the end of this animation

Use Set to along with the Set Test Value to test how your animation looks using 0-1

This component will allow you to animate a hand between two saved by pressing the trigger or squeezing the grip

Animation Curve should go from 0-1, leave this as default line if you aren't confident in your understanding of animation curves

๐Ÿ™Œ
โœ๏ธ
โœ‚๏ธ
poses
https://docs.unity3d.com/Manual/animeditor-AnimationCurves.html
Setup Video
This Component is attached to the "Handle" under the Auto Hand Rifle in the demo scene
This Component is attached to the "Trigger" under the Auto Hand Rifle in the demo scene