โ๏ธAnimated Held Poses
Last updated
Last updated
This component will allow you to animate a hand between two saved poses by pressing the trigger or squeezing the grip
It will take a from pose
and a to pose
and will interpolate between the two poses based on the given animation driver
and animation curve
Animation Curve
https://docs.unity3d.com/Manual/animeditor-AnimationCurves.html should go from 0-1, leave this as default line if you aren't confident in your understanding of animation curves
Animation Driver
Determines the default hand value to activate this pose while it's being held
From Pose
The pose the hand will have by default (at 0)
To Pose
The pose the hand will move to match given the animation driver value (at 1)
Additional Animations
Additional animations to run alongside the given driver value (good for things like a gun trigger that is separate from the hand but still needs to move with the hand during the animation)
This component is a helper script to the Grabbable Pose Animation and will play along side to any Grabbable Pose Animations
it is connected to.
This component will save it's local transform data (and the children of this object if Record Child Transforms
is enabled)
Use Save Start
to save the current local position of this object to the start of this auto animation
Use End Start
to save the current local position of this object to the end of this animation
Use Set
to along with the Set Test Value
to test how your animation looks using 0-1