โกSetup
Last updated
Last updated
Auto Hand includes four built in options for input. Auto hand does not directly manage input instead it includes various scripts that act as bridges between the chosen input system and Auto Hand. You can learn more about these individual scripts in the ๐ฎController Input page
If you are developing a project that you want to be supported across many different devices this is the recommended packages
1. Download the package at AutoHand/Packages/OpenXR.package
2. Go to Edit/Project Settings/Xr Plugin-Management install your desired plugin
3. Install desired XR Management Sub-Plugin where you enabled XR Managment
4. Locate and Open and Play a Demo Scene (Autohand/Examples/Scenes/OpenXR)
Great Video by Justin P Barnett includes a setup walkthrough for OpenXR
Learn More about Physics Settings
After following the setup you should get a pop-up window for automatic setup (if your project doesn't have errors)
This setup window will allow you to pick from a list of recommended physics settings. These settings are specifically meant to help improve dynamic physics interactions between the hands and objects in the world. Higher quality settings will yield higher quality dynamic interactions, increase visual smoothness, reduce changes of physics jitter, and increased stability with joint interactions
Will override the settings listed
Low (not recommended)
Medium (usually not recommended)
High (recommended for Quest 2 or PC)
Very High (recommended for PC)
The setup wizard will also automatically add the required physics layers for the project if there are enough empty physics layer spots. These layers help prevent certain physics bugs and increase optimizations