๐คDispenser Point
Last updated
Last updated
Dispenser points allow grabbables to be dispensed in predetermined points or areas. A dispenser point will take an object in the scene or a prefab and will allow the player to take copies of that item from the point
Dispenser will hide the given source object and dispense copies. If destroy on reset
is disabled the dispenser will automatically pool the dispensed objects, this is more optimized but will not always give the desired results, for example: when dispensing ammo for a gun turning destroy on reset
off will cause the already used ammo to be dispensed once the max copies
are reached instead of a brand new fully copy
Dispense Object
The object to be copied and dispensed
Max Copies
The maximum copies allowed to exist from this dispenser before they are destroyed or pooled
Reset Delay
Time in seconds before the next dispense appears
Disable Body
Whether or not objects placed in the dispense point should be set to kinematic on placed or not
Is Kinematic
Whether or not objects placed in the dispense point should be set to kinematic on placed or not
Destroy On Reset
If true the object will not be pooled and reset its position on reset it will be destroyed and a new copy will be placed. Less performant but important for things like ammo that should always respawn as new clips full
Max Distance
The maximum distance a dispensed object can move from the point before the next object is dispensed
On Grab Dispense
called when the dispensed object is grabbed
On Dispense
called when a new dispensed item is spawned
Connect Dispenser Point events through a custom script